Welcome to a blog about application and game development

How logging can simplify complex problems

How logging can simplify complex problems 2018-07-01 20:43:56
Est. read time: 5 minutes, 32 seconds

Working with logs is a very significant part of software development. Logging means writing messages to a file (or console) describing what is happening in the application. It allows monitoring of complex systems and step by step description of its behavior.

Comments   0

Laravel TDD workflow

Laravel TDD workflow 2018-05-28 21:40:14
Est. read time: 12 minutes, 32 seconds

Laravel is the most popular PHP framework for building web applications. It provides simple solutions for common problems, like secure database querying, routing, console commands, ORM or input validation. It is a very solid choice if you wish to follow test-driven development process.

Comments   0

Test-driven development: Introduction

Test-driven development: Introduction 2018-05-20 07:59:19
Est. read time: 3 minutes, 51 seconds

Test-driven development is a concept of writing application code after writing tests. It requires from a developer to first define what is the expected outcome before starting the implementation.

Comments   0

Bitmask - why, how and when

Bitmask - why, how and when 2018-03-19 22:03:00
Est. read time: 3 minutes, 34 seconds

Bitmasks are a very useful way to compress multiple boolean flags in a single variable. It can reduce memory usage and operations on bits are basically as fast as they can get. In practice, any time you want to have multiple flags describing something in your application, a bitmask could be the right tool for the job.

Comments   0

Field of View in tile based games

Field of View in tile based games 2018-03-04 14:26:20
Est. read time: 4 minutes, 58 seconds

Field of View algorithm can be used to create multiple game features. It can determine which tiles should be visible to the player, or which tiles should be lit starting from some light source. You could even use the same calculations when animating explosions.

Comments   0